If taking the black path on Intensity 5. Master Hand can be fought alone up to Intensity 7. When playing on any intensity any higher, he cannot be fought alone; the blue path will disappear and only the black path remains, forcing you into a fight with him, Crazy Hand and Master Core. However when conditions are met, the player will be forced to fight both Master Hand and Crazy Hand, as well as Master Core if at 5. The mysterious Master Hand is the source of creation in the Smash Bros.
He appears in Final Destination when all other rivals are defeated. He fights with a diverse move set and only grows stronger if you make him angry.
If you know when to fight and when to dodge, you'll take him down! Master Hand returns in Super Smash Bros. Ultimate retaining much of his moveset from before, although he will not always be the final boss in Classic Mode; certain fighters such as Roy will encounter him while others such as Mario encounter Rathalos , Galleom , Giga Bowser , Crazy Hand , Dracula , Ganon , Marx , or even a playable fighter.
In addition, he, along with Crazy Hand , can now face either direction instead of just one. Ultimate , the antagonist Galeem summons an army of Master Hands before absorbing them.
Near the end of the Adventure mode, Master Hand becomes a playable character where he fights against puppet fighters created by Galeem and Dharkon on the Battlefield form of Final Destination.
When defeated, Master Hand will simply collapse onto the stage, as opposed to flying off into the background. Additionally, the level will simply restart, as opposed to the typical World of Light game over screen. The "connect controller" and "move list" options are disabled in the game's pause menu. Master Hand can not taunt or shield. He can be moved with the stick assigned to movement. His movement is limited to a cube around the stage, but he can travel under Final Destination.
The stick assigned to performing smash attacks , the grab button, and the standard attack button all share the same functionality. Unlike other mini-bosses, Master Hand stays on the right of his arena. Vacuuming him up will give Kirby the Smash ability, an ability that gives Kirby some of his moves from Super Smash Bros. Melee though in a slightly altered state. Though there are several "cheats" that supposedly allow Master Hand to be played as a normal character, most of them are false; the only methods of controlling Master Hand are through a cheating device such as a GameShark or Action Replay or using the cheat menu on certain emulators.
Note that Master Hand's moves will automatically target the highest-numerical player other than himself Player 1 or 2 in some cases. Melee , Master Hand can only be controlled if set to Player 3, as seen here. Also, note that the directions are pressed on the D-Pad , not the Control Stick. These only work in Melee. A hacker Y. Those are the available commands for Master Hand. They are not playable, just controllable. They can just be used on Boss Battles, but some glitches and some attacks cannot be used.
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This has been chosen to be a Featured Article, making it an article of interest. The amount of HP he has is still dependent on the set difficulty. Crazy Hand also returns in Classic Mode if certain conditions are met.
However, when all of the characters arrive in Subspace , Ganondorf reports to Master Hand after betraying Bowser. When Master Hand reveals himself, however, Ganondorf sees that he has actually been under the control of a powerful being called Tabuu. Tabuu had enslaved Master Hand using chains of light knowing that he could control and use him for recruiting fighters to aid him in his goals. Ganondorf defiantly attempts to attack Tabuu but is easily knocked back, though his fall breaks the chains of light that Tabuu used to control Master Hand with, thus freeing him.
Master Hand subsequently falls into the ground, bleeding from where he was enchained. Master Hand too attempts to strike Tabuu but is beaten with little effort, collapsing once again into the ground and lying motionless in defeat.
Whatever happens to Master Hand afterwards is never revealed. At higher intensities he is fought along with Crazy Hand , and after taking a certain amount of damage, he writhes about in the air before releasing a dark mass named Master Core. Each of them have new attacks they perform both individually and in conjunction with each other, such as the two tossing energy balls to one another and Crazy Hand opening a rift that sucks in characters that get caught inside.
Master Hand returns as the final boss of several characters' Classic Mode routes, sometimes, along with Crazy Hand. Once again, both have separate health bars. He also appears in Adventure Mode: World of Light. In the introductory cinematic, an army of many Master Hands is seen approaching the fighters alongside Galeem. The Master Hands unravel to reveal blue glowing energy-like forms within, which are then absorbed by Galeem before he unleashes beams of light that consume the fighters.
Master Hand will obstruct the player's path several times in The Light Realm and must be fought before reaching Galeem. Following Galeem's defeat, Dharkon appears, sending his army of Crazy Hands to destroy Master Hands, which instead of exploding in blue energy, they burst in yellow.
Master Hand can be fought twice in the Final Battle Realm , a second time which the actual Master Hand will be freed from Galeem's control, suggesting that at some point Master Hand, just like the fighters, must have been copied too.
Upon being freed, Master Hand performs a gesture as if he was looking back and forth, implying he was unaware of what happened up until that point. When both Master and Crazy Hand are freed, they create a giant rift via their Static Discharge joint technique, through which Master Hand enters to defeat 50 false characters as a temporary playable character the only time in the series that Master Hand is playable without hacking. Succeeding, Master Hand flies out of the crack and the Final Battle Realm changes scenery, after which the message appears: "You've conquered both light and darkness!
Aside from this, the only other methods of controlling Master Hand are by hacking with a cheating device such as GameShark or Action Replay. Several rumors exist of being able to control Master Hand in other games, particularly the original Super Smash Bros. In Ultimate however, he is now playable legitimately for the first time in the penultimate stage of World of Light.
For the first time, Master Hand is playable through normal means, as he is pitted in a Mob Smash-esque match against 50 light and dark false characters.
Master Hand also appears as an Ace-class Neutral-type primary spirit. It allows three support slots and is obtainable by winning the last battle against Master Hand in World of Light. It is among the most powerful spirits in the game. From the Super Mario Wiki, the Mario encyclopedia. Master Hand prepares to fight a Yellow Mario. Super Smash Bros. Brawl Super Smash Bros. Brawl trophies Super Smash Bros. Melee Super Smash Bros.
Melee trophies Super Smash Bros. Ultimate spirits. Meta category: Pages with audio files. In other languages Italiano Deutsch. Melee playable with glitches Super Smash Bros. Brawl non-playable Super Smash Bros. Ultimate playable in World of Light; boss. The Master Hand awaits anyone who survives the long and difficult road to the Final Destination.
This symbolic link between the real world and the imaginary battlefields of Super Smash Bros. Melee is quite a handful in battle, and just because it wears a white glove doesn't mean it fights clean. Get ready to be flicked, swatted, punched, and poked like crazy!
N64 Super Smash Bros.
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